TL;DR
- Meta Quest 3 specs leaked ahead of launch.
- Mixed reality integration and high-res cameras to redefine immersion.
- Evolutionary progression in VR technology.
- Resolution Games investing in mixed reality content.
- Questions were raised about the appeal of mixed reality to the average user.
In a fortnight, Meta is poised to unveil the highly-anticipated Meta Quest 3, generating palpable excitement within the community.
However, a lamentable truth looms large – the element of surprise has been rendered virtually obsolete, as we are already privy to every minutia.
Back in June, Meta tantalized us with morsels of information, strategically timed ahead of the Apple Event. Since then, weeks have passed, and the floodgates of leaks and rumors have divulged the entirety of the product’s features.
My remaining beacon of curiosity was tethered to uncovering the elusive specifications.
Yet, today, as I perused the VIRTUAL REALITY enclave on Facebook, serendipity guided me to an illuminating revelation – UnboundXR had, too, laid bare the meta Quest 3’s secrets.
A perusal of Google’s cached page showcasing the meta Quest 3 listing unveiled a comprehensive dossier, containing an exhaustive inventory of specs.
Furthermore, given that UnboundXR already possesses a trove of visuals for the yet-to-be-announced meta Quest 3 accessories, it stands to reason that their access to such privileged information lends credence to the veracity of their claims.
Permit me to synopsize the composite knowledge gleaned from this tapestry of conjecture and whispers. I must emphasize that while this information is not firmly ensconced at the 100% verification threshold, it rests comfortably within the precincts of near-certainty.
meta quest 3 specs
- Per-eye Resolution: 2064 x 2208
- Display Technology: LCD
- Refresh Rate: 120Hz
- Optics: Pancake-type lenses
- Central Processor: Snapdragon XR2 Gen2
- Random Access Memory (RAM): 12GB
- Battery Endurance: A modest 2–3 hours
- Field of View: 97° horizontally, 93° vertically
- Interpupillary Distance Adjustment: Hardware-based, with complementary eye relief features
- Audio: Seamlessly integrated
- Weight: A manageable 509 grams
- Storage Capacity: Offered in 128GB or 512GB configurations
- Connectivity Options: USB, Bluetooth, Wi-Fi
- Tracking Method: Inside-out tracking
- Depth Sensing Capability: Present and accounted for
- Mixed Reality Integration: Replete with full-RGB cameras for dynamic color passthrough
(Notably, the RAM size remains elusive in the cached UnboundXR listing, though a Reddit thread suggests its previous visibility.)
The technical specifications allude to a commendable augmentation over the Quest 2. While it may not be revolutionary in the realm of virtual reality, it epitomizes a steady, evolutionary progression. One facet that has piqued my curiosity is the inclusion of the next-generation Qualcomm chip.
It beckons an inquiry into the extent of its graphical prowess and the potential it holds for enhancing the visual fidelity of Quest content. Frequent grievances regarding the Quest’s visual quality are poised for appraisal, and I am eager to witness the magnitude of the leap this headset affords.
Foremost in Meta’s arsenal is the proposition of mixed reality support, underscored by high-resolution cameras and an astute depth sensor for immersive environmental scanning. Personally, I hold a predilection for mixed reality, yet I harbor reservations about its appeal to the average user (I expounded on this subject in a previous discourse).
The fate of mixed reality hinges largely upon the content that Meta and its collaborative studios can conjure by employing this innovative feature. The revelation that Resolution Games has allocated substantial resources toward mixed reality content is an auspicious development in this regard.
Source(S): skarredghost